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the law of the player


. When FIFA 15 are won and lost on the basis of something, the experience degrades enormously. Sounds almost like a groan, but it’s absolutely true it is not just a matter fair.The is that fixing this is not a question of how many headers in harmony EA could continue NERF to the point headed goals were very rare. , But would also serve to further reduce. The range of the targets That’s why I talk about balance from different perspectives too many goals from headers that causes a strategic imbalance but the skill imbalance remains regardless.So that is the problem what about the solution? In my view, there are two major issues the first is that the AI ​​ CPU has a big role in what happens we have much more consistency. Switching player must be better than what is currently on the choice of the law of the player, and there must be iron guarantee that the player enters that is to try that ball so that to be cast you can handle it. The second part of the question is that we need to determine what is actually happening in a far greater degree than the right now.I feel capable, I have a pretty good understanding of the mechanics of FIFA 15 in most areas but when it comes to dogfights I am so often completely baffled by the results in terms of who is rising and who wins and I’m very unsure about how much control we have over how our player positions gives way to the head if you think about it, Wehave very little time to realize any difference because the ball is in the air for a short period. http://www.fifa15coinsbuy.com/

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